AI Insights · Timothy · July 2022
Top 5 io Games in the UK: Q2 2022 Performance
Explore the performance metrics of the top 5 io games in the UK for Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 io games in the United Kingdom showed varied performance in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive look at these games' trends on a unified platform.
Agar.io from Miniclip.com saw its weekly revenue peak at approximately $2.1K at the beginning of April, but it gradually declined to around $856 by the end of June. Weekly downloads fluctuated, starting at 7.4K and dipping to a low of 3.8K in early June before recovering slightly to 4.4K. Active users mirrored this trend, starting at 28.6K and ending the quarter at 23.1K.
Hole.io by Voodoo experienced significant weekly downloads, peaking at over 53K in mid-April. However, downloads dropped to around 19.3K by late April and fluctuated thereafter, ending at 18.7K. Weekly revenue varied, peaking at $1.1K in early May and descending to $630 by the end of June. Active users started strong at 200.9K, peaked at 271.2K in mid-April, and settled at 150.6K by the end of the quarter.
Snake Rivals - io Snakes Games from Supersolid Ltd had a modest performance with weekly revenue peaking at $993 in mid-April before dropping to $383 by the end of June. Downloads showed a sharp decline from 6.5K at the end of March to around 479 by the end of June. Active users also decreased from 10.6K to 2.7K throughout the quarter.
Little Big Snake by LittleBigSnake, Inc. had relatively stable weekly revenue, peaking at $664 in mid-April and ending the quarter at $367. Downloads remained consistent, ranging from 729 to 492 per week. Active users saw a slight decline from 3.1K to 2.6K over the three months.
Paper.io 2, another offering from Voodoo, had its weekly downloads peak at 23.1K in mid-April before dropping to 8K by late June. Weekly revenue showed a similar trend, starting at $406 and ending at $264. Active users peaked at 112.5K in mid-April and declined to 73.5K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the io games market in the UK for Q2 2022. For more detailed analytics and insights, visit Sensor Tower.